Unity In Action: Multiplatform Game Development...
Shipping your game on multiple platforms helps you reach more players, wherever they play. This not only gives you a larger potential user base at launch, it also offers an opportunity to reengage your most dedicated fans as their hardware preferences change.
Unity in Action: Multiplatform Game Development...
SummaryManning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.Foreword by Jesse Schell, author of The Art of Game DesignPurchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyBuild your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!About the BookUnity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more!
2D and 3D games
Characters that run, jump, and bump into things
Connect your games to the internet
About the ReaderYou need to know C# or a similar language. No game development knowledge is assumed.About the AuthorJoe Hocking is a software engineer and Unity expert specializing in interactive media development.Table of Contents PART 1 - First steps Getting to know Unity
Building a demo that puts you in 3D space
Adding enemies and projectiles to the 3D game
Developing graphics for your game
PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality
Creating a basic 2D Platformer
Putting a GUI onto a game
Creating a third-person 3D game: player movement and animation
Adding interactive devices and items within the game
PART 3 - Strong finish Connecting your game to the internet
Playing audio: sound effects and music
Putting the parts together into a complete game
Deploying your game to players' devices
Interested and qualified developers may apply for the freenon-commercial version of iisu 2.8 by contacting Softkinetic at email@example.com. They may also apply to theContent Partner Program, available for an annual subscription feewith technical support and access to SoftKinetic client community:OEMs, set-top-box manufacturers, games and apps platform providersetc. 041b061a72